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ount = Number(count) 1; } r = Number(r) 1; c = 0; } setProperty("/brick", _visible, false);
在此图层第13 帧添加as,下面的as和第12帧相类似,不过游戏的等级更高 xspeed = 3; border = 250; bricknumber = 72; c = 0; r = 0; //c和r为两个循环变量 count = 1; while (Number(r)<10) { while (Number(c)<10) { if (((Number(r)>1) and (Number(r)<8) and (Number(c)>3) and (Number(c)<6)) or ((Number(c)>1) and (Number(c)<8) and (Number(r)>3) and (Number(r)<6))) { duplicateMovieClip("/brickgreen", "brick" add r add c, Number(count) 1); } else if (((Number(r) == Number(Number(5-9) Number(c))) and (Number(r)>0) and (Number(r)<5)and (Number(c)>4) and (Number(c)<9)) or ((Number(r) == Number(5-c)) and (Number(r)>0) and (Number(r)<5) and (Number(c)>0) and (Number(c)<5)) or ((Number(9-r) == Number(5-c)) and (Number(r)>4) and (Number(r)<9) and (Number(c)>0) and (Number(c)<5)) or ((Number(9-r) == Number(Number(5-9) Number(c))) and (Number(r)>4) and (Number(r)<9) and (Number(c)>4) and (Number(c)<9))) { duplicateMovieClip("/brickred", "brick" add r add c, Number(count) 1); } else if ((Number(r)>8) or (Number(r) == 0) or (Number(c) == 0) or (Number(c) == 9)) { duplicateMovieClip("/brickblue", "brick" add r add c, Number(count) 1); } setProperty("brick" add r add c, _x, 220 Number(40*c)); setProperty("brick" add r add c, _y, 50 Number(20*r)); c = Number(c) 1; count = Number(count) 1; } r = Number(r) 1; c = 0; } setProperty("/brick", _visible, false);
在此图层第14 帧添加as,下面的as和第13帧相类似,不过游戏的等级更高 border = 370; bricknumber = 116; c = 0; r = 0; //c和r为两个循环变量 count = 1; while (Number(r)<16) { while (Number(c)<10) { if (((Number(r)>1) and (Number(r)<9) and (Number(c) == 3)) or ((Number(r)>1) and (Number(r)<9)and (Number(c) == 6))) { duplicateMovieClip("/brickblue", "brick" add r add c, Number(count) 1); } else if (((Number(r)>1) and (Number(r)<9) and (Number(c) == 1)) or ((Number(r)>1) and (Number(r)<9) and (Number(c) == 8))) { duplicateMovieClip("/brickred", "brick" add r add c, Number(count) 1); } else if (((Number(r) == 0) and (Number(c)>2) and (Number(c)<7)) or ((Number(r) == 7) and (Number(c)>2) and (Number(c)<7)) or ((Number(r) == 8) and (Number(c)>2) and (Number(c)<7))) { duplicateMovieClip("/brickblue", "brick" add r add c, Number(count) 1); } else if ((Number(r) == 1)) { duplicateMovieClip("/brickgreen", "brick" add r add c, Number(count) 1); } else if (Number(r)>8) { duplicateMovieClip("/brick", "brick" add r add c, Number(count) 1); } setProperty("brick" add r add c, _x, 220 Number(40*c)); setProperty("brick" add r add c, _y, 50 Number(20*r)); c = Number(c) 1; count = Number(count) 1; } r = Number(r) 1; c = 0; v} setProperty("/brick", _visible, false);
在此图层第15 帧添加as: endgame = true; Level_index = Number(Level_index) 1;
最后时间线如图18所示:
 图18
最后您就可以进行游戏的测试了。本游戏的制作难度属于中等难度,掌握好此游戏的制作方法,您还可以尝试更复杂一些的游戏制作。
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